我负责玩法和程序:两个人共用一个身体,配合不好就会掉下去——关键是让这件事变得好笑又好玩。I handled gameplay and programming: two people share one body and fall when they fail to coordinate — the job was making that funny and fun.
Two players share one screen, each controlling the left or right half of the same character. Every hand and foot grabs and braces on its own — if either player lets go or pushes too hard, the whole body tips over and falls. The stage is an oversized kitchen: shrunk into a single apple, the players climb from the countertop all the way to the top of the fridge.
Game design and all programming: tuning the feel of grabbing, foot bracing, stamina, cooldowns and respawn points. Two-player input: mapping each player’s controls onto one side of the shared body. Rules and levels: using imbalance, falls and route choices to create cooperative pressure, and building every level and its mechanisms. Art by a teammate.
实机游玩录像Gameplay playthrough
02
原型Prototype
一开始我们同时做了 2D 和 3D 两个版本。对比下来选了 2D:手脚的位置一眼就能看清,玩家更容易判断下一步该抓哪里。我先在引擎里用灰盒场景把移动、抓握和平台跑通,再和美术一起根据草图敲定厨房、角色和道具的方向。
We started by building a 2D and a 3D version side by side, and chose 2D: hand and foot positions read at a glance, so players can judge where to grab next. I got movement, grabbing and platforms working in a grey-box scene first, then settled the kitchen, character and props with the artist from the concept sketches.
Roommates Reddy and Greenie make a mess of the fruit while baking a cake. Fed up, the fruit turns the pair into a single red-and-green apple — Reddy runs the left side, Greenie the right. A mouse tells them the antidote is hidden at the very top of the kitchen: to get their bodies back, they have to learn to climb together. Short animated sequences set this up at the start and close it at the end.
The whole map is one continuous kitchen wall that keeps going up. I paced it so players first get comfortable with the controls, then meet one new variable per level. Map art by a teammate.
地图线稿Map linework底色铺色Base color development
最终厨房地图Final kitchen map
分布在地图上的攀爬点Climbing holds across the map
奶酪道具Cheese pickup生命种子Seed of Life
教学关:水管Tutorial: water pipes
长而均匀的水管,间距很近,只用来练抓握和换手。
Long, evenly spaced pipes set close together — just enough to practise grabbing and switching hands.
The holds follow the rims of tilted plates, so players have to turn as they climb. A dripping tap keeps everything wet and slippery — the new variable here is friction.
第一关:叠放的餐具Level 1: stacked tableware
第二关:蛋糕Level 2: Cake
水果和甜点装饰零散地分布在蛋糕上,很多地方够不着,必须两人同步摆荡才能跨过去。
Fruit and dessert toppings are scattered unevenly across the cake. Many gaps can only be crossed if both players swing in sync.
Grab the cat’s swinging tail to reach the fridge; catching the first falling object triggers a sequence that knocks the character back to the start. From there, players climb while dodging whatever the cat pushes off — a hit means a fall.
Art by a teammate. The character is built from interleaved red and green apple slices, with hands and feet colour-coded to match — with two people sharing one body, each player can instantly spot their own hand, which matters a lot for readability. The fork at the end of the logo lines up with the cake on the map; the menu uses a cutting board as its main visual, with soft rounded buttons.
角色第一版Character, first version角色最终版Character, final version