作品Portfolio
Twogether Climb
同屏双人合作攀爬:两名玩家各控制同一个苹果角色的左半身和右半身,在巨大的厨房里一起往上爬。A local co-op climbing game: two players each control one half of a single apple-shaped body, climbing through a giant kitchen.
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Last Stop
以纽约地铁站为目标的 UE5 场景还原。我负责材质、贴花、灯光和镜头动画,做出暖色站台与冷色车厢两种氛围。A UE5 recreation of a New York subway station. I did the materials, decals, lighting and camera animation behind its warm platform and cool train interior.
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NOT CHEATING
一个关于考场“偷看”的小品游戏:想偷看、怕被发现、努力装无辜,把这一瞬间的紧张和幽默做成玩法。A vignette game about the urge to sneak a glance in an exam, the fear of being watched, and the effort to look innocent.
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Between Fire and Rain
双投影互动装置:用火与雨表现两种社会压力,观众的影子通过摄像头进入画面。A dual-projection interactive installation where fire and rain stand for two kinds of social pressure, and visitors’ shadows enter the image through a camera.
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其他作品Other work




关于我About Davis Zhuang
我叫 Davis,做游戏设计和技术美术,视觉艺术背景,接受过互动媒体训练。我喜欢把“合作”“尴尬”“小紧张”这样的情绪,变成玩家可以亲手操作的机制。
I’m Davis, a game designer and technical artist with a visual-art background and training in interactive media. I like turning feelings — cooperation, awkwardness, small moments of tension — into mechanics players can get their hands on.
在 Twogether Climb 和 NOT CHEATING 中,我负责玩法设计与程序;在 Last Stop 中,我负责 UE5 场景的材质、灯光和镜头动画;在 Between Fire and Rain 中,我用摄像头输入和投影做实时互动。
On Twogether Climb and NOT CHEATING I handled game design and programming; on Last Stop I was responsible for materials, lighting and camera animation in UE5; on Between Fire and Rain I used camera input and projection for real-time interaction.
- 引擎Engines
- Unity (C#) · Unreal Engine 5
- 3D 与材质3D & Texturing
- Blender · Substance Painter / Designer
- 互动与编程Interactive & Code
- C# · Python · OpenCV
- 扫描与影像Capture
- PostShot · StorySplat · Sequencer