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Davis Zhuang

游戏设计 · 技术美术Game Designer & Technical Artist

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作品Portfolio

01

Twogether Climb

玩法设计 · 程序 · 关卡Game design · Code · Levels

同屏双人合作攀爬:两名玩家各控制同一个苹果角色的左半身和右半身,在巨大的厨房里一起往上爬。A local co-op climbing game: two players each control one half of a single apple-shaped body, climbing through a giant kitchen.

UnityC#本地双人Local co-op关卡设计Level design2D 手绘2D hand-drawn
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Twogether Climb
02

Last Stop

材质 · 灯光 · 镜头Materials · Lighting · Camera

以纽约地铁站为目标的 UE5 场景还原。我负责材质、贴花、灯光和镜头动画,做出暖色站台与冷色车厢两种氛围。A UE5 recreation of a New York subway station. I did the materials, decals, lighting and camera animation behind its warm platform and cool train interior.

Unreal Engine 5Substance PainterSubstance Designer灯光Lighting
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Last Stop
03

NOT CHEATING

玩法设计 · 程序Game design · Code

一个关于考场“偷看”的小品游戏:想偷看、怕被发现、努力装无辜,把这一瞬间的紧张和幽默做成玩法。A vignette game about the urge to sneak a glance in an exam, the fear of being watched, and the effort to look innocent.

小品游戏Vignette game角色动画Character animation手绘 UIHand-drawn UI
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NOT CHEATING
04

Between Fire and Rain

互动装置 · 摄像头输入Installation · Camera input

双投影互动装置:用火与雨表现两种社会压力,观众的影子通过摄像头进入画面。A dual-projection interactive installation where fire and rain stand for two kinds of social pressure, and visitors’ shadows enter the image through a camera.

互动装置Installation投影Projection摄像头输入Camera input
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Between Fire and Rain

其他作品Other work

StorySplat高斯泼溅扫描Gaussian splat — 在纽约 28 Liberty Plaza 拍摄雕塑,PostShot 重建后导入 StorySplat 设计镜头运动,配 ElevenLabs 旁白。A sculpture at 28 Liberty Plaza, NYC — reconstructed in PostShot, camera moves designed in StorySplat, voiceover by ElevenLabs.在线查看 ↗View online ↗
3D TypographyBlender — Blender 三维字体建模与动画。3D lettering modeled and animated in Blender.
钓鱼原型Fishing prototype玩法原型Gameplay prototype — 小船上的钓鱼玩法:抛竿、拾取与丢弃,鱼竿可升级。Boat fishing: casting, picking up and dropping items, with rod upgrades.
Tomb Raiding小组项目Group project — 摄影测量与实时渲染。Photogrammetry and real-time rendering.

关于我About Davis Zhuang

我叫 Davis,做游戏设计和技术美术,视觉艺术背景,接受过互动媒体训练。我喜欢把“合作”“尴尬”“小紧张”这样的情绪,变成玩家可以亲手操作的机制。

I’m Davis, a game designer and technical artist with a visual-art background and training in interactive media. I like turning feelings — cooperation, awkwardness, small moments of tension — into mechanics players can get their hands on.

在 Twogether Climb 和 NOT CHEATING 中,我负责玩法设计与程序;在 Last Stop 中,我负责 UE5 场景的材质、灯光和镜头动画;在 Between Fire and Rain 中,我用摄像头输入和投影做实时互动。

On Twogether Climb and NOT CHEATING I handled game design and programming; on Last Stop I was responsible for materials, lighting and camera animation in UE5; on Between Fire and Rain I used camera input and projection for real-time interaction.

引擎Engines
Unity (C#) · Unreal Engine 5
3D 与材质3D & Texturing
Blender · Substance Painter / Designer
互动与编程Interactive & Code
C# · Python · OpenCV
扫描与影像Capture
PostShot · StorySplat · Sequencer
下载简历Download my CV

联系我Contact

davisz20030218@gmail.com

New York, NY · Wuhan, China

简历 PDFCV PDF